4/18/2024 0 Comments Stick rangers 2![]() Stats after upgrades are rounded down to the nearest integer, and at max LV AT becomes 1-20 ×3. Due to the attack mode spreading the 2 sparks from the actual target this weapon can be inaccurate until the max LV upgrade is obtained where the extra spark is aimed towards the intended target. Note: First weapon to give 2 charge per shot. ![]() AT after upgrades are rounded down to the nearest integer, and at max LV AT becomes 15-15. Upon hitting a monster or terrain releases a cloud which poisons enemies for 2s. Note: Shoots an arrow that deals no damage. Note: Fires pellets which home into monsters and slows monsters for 2s. Max AT after upgrades are rounded down to the nearest integer. Upon hitting a monster or terrain releases a fire which has a burn rate of 3.33% and lasts for 2s. At Max LV each attack releases 3 sparks at once. The spark creates another spark of the same AT towards another monster if it hits a monster. Note: Releases a spark along the striking direction of the spear. Before ver4.7 this weapon releases 20 blazes instead. Blazes have a burn rate of 1.67% and last for 1s. Note: Releases 3 blazes which deal fire damage. At max LV AT is reduced to 1-5 but each attack fires 5 pellets. Note: Fires pellets which home into monsters. Note: Min AT after upgrades are rounded down to the nearest integer. Note: Max AT after upgrades are rounded down to the nearest integer. Min AT after upgrades are rounded down to the nearest integer. Note: Unlike swords in the original Stick Ranger, this weapon is dual-wielded and does not deal splash damage. Upgrade Modifications: Effects from upgrading the arms each time.Upgrade cost for higher LVs are calculated by (Current Weapon LV × Base Upgrade Cost). Base Upgrade Cost: Cost required for upgrading the arms from LV1 to LV2.Does NOT account for extra LVs from other sources. Max LV: Maximum LV attainable from upgrading in the Smith.AGI: Time between successive attacks (in frames).BAT: Damage dealt by attacks spawned from main attack.These items provide primary attacks for characters, allowing them to attack monsters through various means. from 50% to 70%).Arms is a type of items in the game Stick Ranger 2. Note: This amulet increases the slow effect's power by a flat 20% (e.g. Note: This amulet gives a 30% change for any Charge attack to not consume any of the charged MP, allowing another Charge attack to be used for the next attack. Note: This amulet increases EXP gained from defeating monsters by 50%. Note: This amulet gives a 2% change for any Arms attack to instantly gain a full charge for executing a Charge attack in the next attack, regardless of the charged amount. For example, an item with 10% drop rate will be increased to 15% when the amulet is equipped. Note: This amulet increases drop rate of all items from monsters (but not Gold) by 50%. Note: This amulet reduces Emit of Charges by 2, allowing more frequent Charge attacks. Note that this does not affect residue attacks. Note: This amulet increases the projectile count for primary attacks of both Arms and Charges by 2 if they fire at least 2 primary projectiles per attack before equipping the amulet. Like the effects from other items, this can allow dodge chance to go above 50% as capped by SP investments. Note: This amulet increases the chance for characters to take 0 damage from enemy attacks. For example, the Bash has 60-90 AT at its Max LV of 5, which is further increased to 70-105 AT when the stickman is also equipped with the Craft Amulet. The effect allows the Charge to go beyond their original Max LV. ![]() Note: This amulet increases the current LV of the Charge equipped by the stickman by 1. Unlike other item types, amulets are rewarded to players by completing medals within an area instead of being dropped by enemies. Introduced in ver13.1, these items provides boosts in certain stats. Amulet is a type of items in the game Stick Ranger 2.
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